Scale box affects all children in a parent container widget when setting User Specified Scale

UE - Editor - UI Systems - Jul 5, 2018

When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...

When r.CustomDepth = 3 (Enabled with Stencil), the values of SceneDepth and CustomDepth are different on IOS

UE - Graphics Features - Jan 7, 2019

The user wants to express using the difference between SceneDepth and CustomDepth. However, when r.CustomDepth = 3 (Enabled with Stencil), the expression can not be realized because the SceneDepth a ...

TMaps with instanced objects: modifying instanced object data in child affects parent

UE - Gameplay - Blueprint - Jul 25, 2023

Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...

Vehicle Template with Thruster Configuration will be affected by force relative to the distance from the origin

UE - Simulation - Physics - Mar 18, 2025

Vehicle Template vehicle with added Thruster Configuration to its VehicleMovementComponent will be affected by force relative to the distance from the origin. At around 200000 the force is enough to ...

Setting Lightmap Coordinate Index Past 3 Causes Mesh to Get No Lightmap Information

UE - Graphics Features - Nov 20, 2018

Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting.  Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698 ...

Xcode 8.3.2 fails to successfully build 4.15.1 from source code

UE - Platform - Apple - May 2, 2017

Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...

Projects crashing on launch after converting from 4.7.3 to 4.7.4

UE - Gameplay - Blueprint - Apr 3, 2015

A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...

[Audio Modulation]- Modulation of Pitch Destination on a Source Bus with a Parameter Patch affects Volume instead

UE - Audio - Modulation - Mar 20, 2024

Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...

Changing preview mesh appears to affect initial transforms of all control rigs in level viewport

UE - Anim - Rigging - Control Rig - Apr 16, 2024

It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport.  This seems to be due to the c ...