UObject set to DefaultToInstanced will show all properties declared at the blueprint level, even in they're private and not instance editable

UE - Editor - Verse Class Editor - Apr 19, 2024

Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...

SkeletalMeshActor flickers rapidly when PhysicsAsset contains multiple boxes.

UE - Runtime - AnimGen - Apr 12, 2024

SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...

Add error message when unable to delete external actor file on disk

UE - Engine Scaling - Streaming - OFPA - Apr 11, 2024

CSM Shadows disappearing at larger coordinates with different FOVs

UE - Rendering - Features - Shadows - Apr 5, 2024

Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2. Also found in CL: 32690246 in Release-5.4 ...

Poor performance when Player Collision view mode active in City Sample

UE - Runtime - Simulation - Apr 2, 2024

The Editor become unresponsive and then has very low frame rates after activating the Player Collision view mode in the Small_City_LVL and Large_City_LVL maps in the CitySample project. The curre ...

Nanite mesh not culled when owner is editor only actor in gameview

UE - Rendering - Features - Nanite - Mar 29, 2024

Nanite mesh is not culled because "DrawInGame" value in the primitive uniform buffer is always 1. Can be fixed with below modification:// in FPrimitiveSceneProxy::FPrimitiveSceneProxy DrawInGa ...

Sampler Source: From Texture Asset with Streamed Virtual Texture

UE - Rendering - Architecture - Mar 28, 2024

It appears that Texture Samplers for Virtual Textures do not respect the Tiling Method from the Virtual Texture Asset when the "Sampler Source" is set to "from texture asset". ...

GI not coming in with lighting build data when lighting built outside of main scene

UE - Rendering - Features - Mar 27, 2024

Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...

Network Prediction Insights tool checks/crashes with trace data from a multiplayer PIE session

UE - Runtime - Character - Mar 27, 2024

Loading a trace in Insights that has Network Prediction channel data from a multi-client PIE session will hit a check and crash the Insights tool. ...

Material Layers Ignore Virtual Texture Sampler Restrictions

UE - Rendering - Architecture - Mar 25, 2024

Virtual Textures can be assigned to Texture Sample Parameters that are not configured for Virtual Textures, if that parameter is inside of a Material Layer. Also found in Release-5.4, CL 32426910 ...