Niagara mesh particles invalidate lighting when "Cast Shadow" is enabled with Hardware Ray Tracing enabled

UE - Graphics Features - Lumen - Jun 24, 2025

Lumen HWRT, combined with Niagara Mesh Renderer, can cause the Lumen Scene to be reset, resulting in a sudden change to indirect lighting. ...

GPU event descriptions are not properly formatted in Insight

UE - Rendering Architecture - RHI - Jun 24, 2025

Context Unreal Insights displays Timing Insights that can include GPU timing information. Rendering code such as FDeferredShadingSceneRenderer::RenderPrePass() generate such events.Problem Certain f ...

[AI] Spatially loaded objects in a WP map that are unloaded do not contribute to the navmesh when Build Paths is run

UE - AI - Navigation - Jun 23, 2025

Using Build Paths does not create a navmesh that also includes any Actors or Objects that are unloaded and spatially loaded. The navigation system appears to load the world within the navigable boun ...

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location

UE - Simulation - Visual - Jun 22, 2025

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location. When that flag is true, the moment the GeometryCollection (GC) ...

Editor mode keyboard shortcuts active when in Play In Editor

Editor mode keyboard shortcuts active when in Play In Editor. This behavior is a departure from previous versions. It was described by the licensee as confusing and it clashes with gameplay assigne ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Foundation - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...

Change uses of "OnlineSubsystemSteam" module name

UE - Online - Jun 19, 2025

The refactor at CL 39638561 moved some classes, such as SteamNetDriver and SteamNetConnection, from the "OnlineSubsystemSteam" module to the new "SocketSubsystemSteamIP" module. There are still a f ...

Instanced Static Meshes ignore max World Position Offset Displacement for bounds after UpdateInstanceTransform is called

UE - Graphics Features - Jun 18, 2025

When an Instanced Static Mesh Component (ISMC) uses a material with a non-zero Max World Position Offset Displacement, the bounds are correctly expanded at initialization. However, after calling Upd ...

Static meshes viewed in the static mesh editor in orthographic side view are becoming white after a couple of seconds when quality preset is maximum.

UE - Rendering Architecture - Jun 18, 2025

Context: Orthographic views are used to have a 2D view of a 3D object providing precise control over object placement and alignment. This can be used for projects like isometric games and architectu ...

Significant hitch occurs when invoking ApplySettings on a UGameUserSettings object

UE - Graphics Features - Jun 18, 2025

Calling the ApplySettings method on a UGameUserSettings object results in a noticeable hitch, with severity proportional to the number of primitive components present in the scene. This hitch stems ...