Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...
This is a regression. In 4.19 and Main (CL 4008322), vertex color information does not save properly and data is lost when editor is reopened. Creating project from scratch instead of copying over f ...
This didn't occur on iOS; so far this has only been tested in StrategyGame The device this occurred on was Nexus5X_6713_Adreno 418, 6.0.1 It did not occur on: iPad Mini 4_6242, 9.2.103-08 14:12:0 ...
When placing "P_AssaultRifle_AMmo" and "P_Health" pickups into a level there seems to be some stuttering in 4.19 projects. ...
Current HttpChunkInstaller consider version data of manifest.But it does not consider the manifest file update. So, if user update the manifest file, HttpChunkInstaller ignores it. If changing the V ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...
This behavior was not observed up to UE 4.19, but it can be reproduced in all versions from 4.20 to 5.4. When a "Literal Enum" node is used inside a blueprint and an enumeration value is chosen fro ...
In UE 5.5 (and earlier versions), FCollisionResponse::operator== has incorrect behavior where it will detect that two collision response containers are identical if they have the same number of entr ...