If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...
When in the editor, the memory use steadily increases ~1mb/s and rises indefinitely. This occurs without having any tabs open, and without performing any actions in the editor. Found in 4.10 Binary ...
Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...
When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...
In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...
Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...
It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...
If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...
Performing a hot reload in the Editor after adding a custom UserDefinedEnum C++ class to a project results in a crash. A normal compile in Visual Studio will complete successfully. ...