Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...
Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...
After adding a member to a user-defined struct type and changing the member type to a user-defined enumeration, repeated edits to that enumeration will eventually cause the editor to become increasi ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...
when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...
I noticed that some struct are not always copied in python. For example, FBox is not copied if !a_src.IsValid and !a_dst.IsValid even if Min and Max are different. Another example is FJsonObjectWrap ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
Map entries are removed on Blueprint compile when using struct as key. ...
When making a change to a struct that is used in a blueprint some assets do not appear to save changes. Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) app ...