Cannot hide most Blueprint categories from the Class Settings

UE - Gameplay - Blueprint - Apr 29, 2015

Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

Mac ShooterGame crashes when loading into the match with Pak files

UE - Platform - Apple - Feb 15, 2017

ShooterGame crashes when loading into the match on Mac when that ShooterGame was packaged with Pak files. The ShooterGame project was created using the Unreal Engine Launcher I do not see this is ...

Unable to interact or collide with geometry collection after Removal on Sleep or Break timer finishes, yet unbroken piece continue to render

UE - Simulation - Core - Dec 18, 2025

Context: A static mesh is able to have a geometry collection generated from it using the Fracture editing mode. It can be fractured in many different ways, and when acted upon by a chaos field agent ...

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work.

UE - Simulation - Physics - Nov 22, 2024

A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...

Spline Mesh regression on older iOS phone

UE - Platform - Mobile - Jun 10, 2019

Regression with rendering Spline Mesh Components seen on older (5s) iOS device. I did not reproduce a crash with an iPadPro A1701 or an Android Note 4 Confirmed in 4.23 MAIN at CL 6910902 ...

Connecting GetSequenceBinding node to LevelSequence including Spawnable Actor etc. will result in error

UE - Gameplay - Blueprint Editor - Feb 22, 2018

[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...

CharacterMovement doesn't clear velocity

UE - Simulation - Physics - Oct 11, 2024

Velocities are not being cleared when physics simulation set to false.  ...

Crash closing a project that was packaged on Windows for Linux

Tools - May 11, 2017

This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...

nDisplay - UMG widgets sync

UE - Virtual Production - nDisplay - Nov 9, 2019

As soon as the widget was visible on the node/display at least once all nodes/displays receive the button press and correctly increase the counter. Therefore it seems like the widgets are only initi ...