When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
When static lighting is baked using CPU lightmass for a nanite-enabled landscape it causes an editor crash with this assert: ...\Lightmass.cpp] [Line: 546] Attempting to add the same material twice ...
If Starter Content is added to a newly created project and then the Starter Content is deleted, upon re-opening the editor the Starter Content files will return to the Content Browser. Workaround: ...
Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...
Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...
The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...
The underlying reason seems to be that the stationary lights require SM channels for casting shadows from movable objects and they are assigned channels 0,1,2 by lightmass (or somewhere along the w ...