Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints (FObjectInitializer::SetDefaultSubobjectClass)

UE - Framework - Blueprint Compiler - Jun 10, 2021

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.  ...

Child blueprint classes do not inherit "ClassGroup" from their native parents

UE - Gameplay - Blueprint Editor - Jun 7, 2021

When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata  ...

Significant editor slowdowns when moving blueprinted actors while having a different complex blueprint open

UE - Gameplay - Blueprint Editor - Jun 7, 2021

A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...

Shader compilation error occurs when using values sampled from texture for Customized UV1

UE - Graphics Features - Jun 3, 2021

Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0. This problem compiles well if I change the value of Const to ...

Nanite meshes swap materials during simulation

Quixel - Jun 1, 2021

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.   T ...

bUseAsOccluder not taking effect when prepass is disabled

UE - Graphics Features - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

Unable to overlay image on top of people occlusion image on ARKit

UE - Platform - XR - May 24, 2021

From licensee:   when the Enable Automatic Camera Overlay is enabled you will get the People Occlusion image overlaid above everything so no objects can be in-front of it. And if you disable Automa ...

Editor hard-locks when deleting a level converted to World Partition

UE - World Creation - Worldbuilding Tools - World Partition - May 20, 2021

Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...