Long thin spinning objects take too long to stop spinning

UE - Simulation - Physics - Solver - Jun 5, 2023

See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...

Objects without custom delta properties can return false for CanSkipUpdate with net.PushModelSkipUndirtiedReplication enabled

UE - Networking - Jun 5, 2023

This seems to occur after receiving a Nak for certain actors. FObjectReplicator::ReceivedNak will decrement SendingRepState.CustomDeltaChangeIndex even if the object has no custom delta properties. ...

Converting a light to Spawnable removes it from Light Mixer

UE - Anim - Sequencer - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

Dormancy validation log warnings when COND_Never property changes

UE - Networking - Jun 2, 2023

FRepLayout::DiffProperties doesn't check if the property's conditions is COND_Never or if the Parent Cmd's flags have the ERepParentFlags::IsLifetime flag (which FRepLayout::InitFromClass doesn't se ...

Niagara Skeletal Mesh DI Component Tag filter doesn't copy over when copying DI

UE - Niagara - Jun 1, 2023

UNiagaraDataInterfaceSkeletalMesh::CopyToInternal and UNiagaraDataInterfaceSkeletalMesh::Equals do not account for the component tags, so the tags array will be empty when the DI is copied. ...

Cable Actor becoming stiff when bound to two dynamic objects

UE - Simulation - Physics - Jun 1, 2023

the cable actor does not dynamically deform when the cable actor's parent mesh moves. Instead, the cable actor becomes rigid between the meshes it's bound between. This bug does not occur in the fo ...

Crash with Ensure when resizing layout

UE - Editor - Workflow Systems - Jun 1, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901 ...

Cannot delete parameters in a Niagara Parameter Collection after resetting the source Material Parameter Collection

UE - Niagara - Jun 1, 2023

Parameters left over from an old source MPC cannot be removed without renaming them first. When debugging in FNiagaraParameterStore::RemoveParameter it seems that the parameter cannot be found in ...

Shader Crash with Nanite in UE::RHICore::ValidateStaticUniformBuffer

UE - Rendering Architecture - Jun 1, 2023

This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...