When you double-click on a camera in the world outliner to snap to its location, it instead moves the camera from its original position. Found in 4.9.1 binary. Could not reproduce in 4.8.3, this i ...
The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...
When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...
When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues. Note: This occurs in the base ...
Discuss with the team what the actual desired behavior should be and adjust this calculation. This one is meant to stabilize the motion blur when we have a variable delta time but may be having kn ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...
Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...
When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...