Adding a custom Struct appears to crash the user project (possibly circular reference issue ) ...
Open Level does not properly work in Launch Game. Instead of streaming the intended level, it streams the previous level. ...
TestAfter moving a widget in the designer tab and then using Ctrl+Z to undo this will cause the widget that was moved to be deleted. ...
When creating animations in UMG the auto key feature does not pick up on, make changes and set key frames when does things such as moving the widget, scaling the widget, ect. ...
While renaming a variable in the Details panel, clicking another variable will rename it instead. ...
When a project with a C++ custom game instance is packaged for Android, the game mode is initialized twice from different paths. Device log files attached ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue. [Link Removed] ...
If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...