Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...

Some features in the Post Process have stopped working in this instance

UE - Graphics Features - Feb 6, 2015

Post processing has stopped working for the majority of features in the settings. attached: Project download: [Link Removed] ...

Viewport has graphical glitch while editing but not in PIE

Tools - Feb 6, 2015

User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...

Editor crashes when attempting to open maps and modes subcategory after changing player pawn from migrated content folder location that gamemode is referencing

UE - Gameplay - Blueprint - Feb 6, 2015

The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...

Format Text node accepts breakpoints w/o execution pins

UE - Gameplay - Blueprint - Feb 6, 2015

Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...

Material editor loses focus when the content browser is clicked

Tools - Feb 6, 2015

Trying to click and drag something from the content browser to the material editor causes the material editor to lose focus and hide behind the main editor window. ...

Crash on play if Oculus DK2 is on in Direct HMD mode

UE - Platform - XR - Feb 6, 2015

EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...

AISystem::RegisterBlackboardComponent being called not in all valid cases

UE - AI - Feb 6, 2015

Observed by 4.7 preview 5 user. After closed investigation it turned out he had two consequent AIController::UseBlackboard calls, which triggered a ensure failure in AISystem::UnregisterBlackboardCo ...

Can add pins to nodes during PIE

UE - Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE

Tools - Feb 5, 2015

If PIE is paused using the 'Pause key', the Pause or Resume buttons on the toolbar will no longer start PIE. You have to make sure that the icon is toggled to Pause, select the viewport, and then p ...