Mesh reduction modules selection aren't properly applied on engine restart

UE - World Creation - Worldbuilding Tools - May 4, 2023

Recent changes in the MeshReductionManagerModule::StartupModule() have introduced issues where it won't respect what reduction modules have been set in the config file. This is a big issue for plugi ...

Reset Instance Changes to Blueprint Defaults does not reregister components

UE - Framework - Blueprint Editor - Jan 17, 2024

For map placed blueprint actors with components with property modifications, when triggering Reset Instance Changes to Blueprint Default from the actor instance's Details panel, any components with ...

Calling UMoverComponent::IsModifierActiveOrQueued() immediately after calling UMoverComponent::K2_QueueMovementModifier() will return false

UE - Gameplay - Player Movement - Mover - Mar 10, 2025

Calling UMoverComponent::IsModifierActiveOrQueued() immediately after calling UMoverComponent::K2_QueueMovementModifier() will return false. Checking the code, IsModifierActiveOrQueue() calls FindMo ...

Performance Drop Occurring During PIE When Blueprint is Open

UE - Gameplay - Blueprint - May 20, 2016

Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...

Plugin fails to compile in 4.11 due to redefinition errors

UE - Foundation - Cpp Tools - Plugin System - May 10, 2016

Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...

Merge Actor Tool missing option to deselect Export Specific LOD

UE - World Creation - Worldbuilding Tools - HLOD - Jul 12, 2016

In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...

Function input Bool loses checked value when updating from 4.16 to 4.17

UE - Gameplay - Blueprint Editor - Oct 17, 2017

Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...

[CrashReport] UE4Editor_Kismet!FBlueprintGraphArgumentLayout::OnArgNameChange()

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.16 and has been occurring since at least 4.14 affecting more than 300 unique users. User Descriptionsi made a macro called IsolateYaw and set the input t ...

UConsole HistoryBuffer no longer writing to disk in packaged builds

UE - CoreTech - Sep 7, 2023

We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...

Arrays chosen through a Select node cannot be altered

UE - Gameplay - Blueprint - Jun 3, 2015

Arrays chosen through a Select node cannot be altered. Note - This is also reproducible using any of these nodes instead of using 'Add':Add UniqueSet Array ElemInsert ...