Crash when changing the variable type of a variable used in a blutility function

UE - Gameplay - Blueprint - Feb 22, 2019

When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...

Effects.umap causes Standalone and Mobile Preview PIE to Crash

UE - Graphics Features - Sep 10, 2015

When opening Effects.umap from Content Examples in Standalone Preview or Mobile Preview, it'll crash. ...

LiDAR plugin crashing with VR Instanced Stereo enabled

UE - Platform - XR - Jan 26, 2023

When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...

Crash occurs when searching for a directional light on Advanced_Lighting map

UE - Graphics Features - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

Pasting an element into a Widget Blueprint hierarchy causes a crash

UE - Editor - UI Systems - Sep 23, 2021

Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash.  This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

"Activate Touch Interface" crashes the editor when set to 'None' in editor

UE - Gameplay - Input - Dec 5, 2014

If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...

Editor crash when compiling blueprint that contains an implemented interface after removing return node

UE - Gameplay - Blueprint - Apr 8, 2015

If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...

Crash trying to add a key to a curve table in curve view

UE - Gameplay - Nov 3, 2016

Crash occurs when attempting to add a key to a curve in the curve table. This doesn't occur when adding a key to a regular curve. ...