Crash when loading array of UStructs containing Instanced property

UE - Gameplay - Blueprint - Jan 26, 2022

The editor crashes with a failed assertion when opening a blueprint actor that contains a structure with instanced objects. ...

[MetaSounds][Voice Management] - MetaSounds set to Restart do not virtualize correctly when the Attenuation Shape is not a Sphere

UE - Audio - MetaSounds - Aug 17, 2022

When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...

Blueprint Class functions are overridden in packaged shipping project.

UE - Gameplay - Blueprint - Mar 14, 2015

When using a child blueprint that calls a parent blueprints tick and its functions, The event is not being called if you package the project for shipping Win (32-Bit) Pictures of the Parent BP are ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

UE - Simulation - Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

VirtualJoystick continues inputs after setting new Touch Interface to none

UE - Platform - Mobile - Jul 29, 2016

If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Making changes to a Camera Shake while previewing the Camera Shake triggers a crash

UE - Anim - Sequencer - May 23, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL 18319896  Making changes to a Camera Shake while previewing the Camera Shake triggers an Assertion upon compiling. ...

[Sound Submix] - Dry Level of a Submix is calculated differently whether or not there is an effect in the chain

UE - Audio - Submixes - Jan 21, 2021

There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...

Adding a Reroute node to a function's array output will cause the Function node to be missing the output

UE - Gameplay - Blueprint - Mar 26, 2015

Adding a Reroute node to a function's array output will cause the Function node to be missing the output. This seems to be only effecting Arrays. Standard variables work fine. ...