VisionOS deferred renderer regression

UE - Platform - XR - Sep 11, 2024

Deferred desktop renderer does not function correctly on visionOS.  It did work in 5.4.  One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...

Horde server fails to build Docker image

UE - Foundation - Horde - Server - Apr 1, 2025

If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...

Rendering glitch when launching on Android

UE - Platform - Mobile - Aug 2, 2016

https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...

ParticlePosition doesn't use Previous values

UE - Niagara - Jan 9, 2024

FHLSLMaterialTranslator::ParticlePosition does not return Previous information when request which can result in bad motion vector calculation. ...

Utility functions in UEdGraph_ReferenceViewer are no longer exposed

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2018

A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

SHIFT+F1 Not Working in Standalone Game Mode

Tools - Sep 12, 2016

While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...

Mover MoveDirectionIntent can be 0 due to interpolation

UE - Gameplay - Player Movement - Apr 22, 2025

If two states have MoveDirectionIntent vectors that are opposite to each other, interpolating between these states can result in MoveDirectionIntent being 0. This may cause issues for animation blue ...

Alembic Cached Geometry Does Not Display in Stand Alone Game

UE - Gameplay - Sep 20, 2016

Alembic meshes imported as cached geometry don't display in stand alone game. ...