When an instanced static mesh component with a material using a PerInstanceCustomData node has its data floats pasted in, the editor crashes with an "Array index out of bounds" error. The licensee w ...
Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...
Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...
This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...
Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...
Removing Pose from a Blend by Enum node can cause compile errors when a float is defining all of the blend times. ...
When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...
Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...
Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables. "Error Internal compiler error inside Creat ...