When using Lighting Scenario, loading order will affect how it's applied to the instances

UE - World Creation - Worldbuilding Tools - Foliage - Mar 7, 2019

When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...

Exposure Compensation Curve not applied in Standalone/Packaged

UE - Graphics Features - Dec 29, 2019

'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...

Orthographic Rendering - Lumen Reflection Artefacts

UE - Rendering Architecture - Apr 28, 2023

CSM has artifacts if shadow distance less than 2000

UE - Graphics Features - Jun 12, 2019

Startup Movies Fail to Play when Audio Devices are Disabled

Tools - Feb 1, 2016

If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...

Runtime Virtual Texture Volume does not update correctly after World Origin shifting

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2020

Details panel is very slow when there are many items in an editable array (even if hidden) (was Tile Selection Lag within Tile Set Editor)

Tools - Jun 22, 2015

Selecting tiles within the Tile Sheet Editor becomes laggy after changing the size and spacing of the tile set. ...

"Current state is a conduit and will reset to ref pose" warning when using a conduit to select an entry state

UE - Anim - Gameplay - Dec 12, 2022

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...