The Lyra's Readme.md from Github is not clear on how to setup the project for usage

UE - Gameplay - Feb 13, 2025

The Lyra's Readme.md from Github is not clear on how to setup the project for usage. Following the https://github.com/EpicGames/UnrealEngine/blob/ue5-main/Samples/Games/Lyra/README.md instructions a ...

Closing a Geometry's Collection Dataflow Editor window when the ChaosVehiclePlugin is enabled is crashing the Unreal Editor when running it with the -stompmalloc flag

UE - Simulation - Physics - Jan 27, 2025

As the title describes, closing a Geometry's Collection Dataflow Editor window when the ChaosVehiclePlugin is enabled is crashing the Unreal Editor when it is running with the -stompmalloc flag. The ...

Destructing NiagaraParameterStores causes multi threading write conflict

UE - Niagara - Jan 26, 2022

FNiagaraParameterStore::UnbindAll() may be called from both GameThread and RenderingThread. Each may modify the same Binding array, it causes infrequent crashes. In my environment, I was able to r ...

Crash can occur when loading a sub level that contains an actor with a child actor component

UE - Gameplay - Dec 1, 2017

A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...

BP - Exclusive nativization will fail at cook time if a BP class includes a ChildActorComponent with a Data-Only BP set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...

Cancelling level save due to previous save crashes editor

UE - Foundation - Core - Sep 12, 2016

If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...

Cannot remove overrided interface with in a child after it has been removed from the parent

UE - Gameplay - Blueprint - Sep 24, 2015

If a user preforms the following order of a events it can cause an interface to becomes impossible to remove. Create actorCreate interfaceAdd interface to actorCreate child based on actorOverride th ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::PostEditChangeProperty() [landscapeedit.cpp:3692]

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional details. Source Context 3684 // Remove null layer infos 3685 EditorLayerSettings ...

No output pin for created actor on "Create Level Sequence Player"

UE - Anim - Sequencer - Jun 7, 2017

No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...