[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] - FPngImageWrapper::UncompressPNGData

Tools - Mar 23, 2018

Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...

nDisplay - UMG widgets sync

UE - Virtual Production - nDisplay - Nov 9, 2019

As soon as the widget was visible on the node/display at least once all nodes/displays receive the button press and correctly increase the counter. Therefore it seems like the widgets are only initi ...

[CrashReport] UE4Editor_Engine!FMaterialShaderMap::GetMeshShaderMap() [materialshader.cpp:2395]

UE - Graphics Features - Mar 30, 2018

User comments in crash group:Duplicating material and switched it cause i have to use itChanging a landscape material.I just import World Machine landscape with multi-layered.Crash when reaching 16 ...

In Editor, Blueprint resources are not freed up when the Blueprint is closed

UE - Framework - Blueprint - Feb 16, 2024

It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering - Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

Animating blueprint mesh duplicates uncontrollably

UE - Gameplay - Components - Apr 15, 2015

When animating within a blueprint of a subclass created in c++, the animating mesh replicates itself uncontrollably. Added to .h: UPROPERTY() UBoxComponent* BoxComp; UPROPERTY() USkeletalMeshCompo ...

[CrashReport] UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::HandleInstancedSubobject() [blueprintcompilercppbackendvaluehelper.cpp:2148]

UE - Gameplay - Blueprint Compiler - Mar 20, 2018

No user comments in crash group 2143 // We should always be the one creating an instance in this case. 2144 check(bCreateInstance); 2145 2146 // Dummy object tha ...

Window Size does not Change to iPhone 6 presets when in Standalone Game or Mobile Preview (PIE)

Tools - Apr 12, 2016

You cannot adjust the Window size to the iPhone 6 or iPhone 6 + preset Common Window Sizes in the Editor Preferences. Regression: this did not occur in UE 4.10 NOTE: This does not occur in New Ed ...