Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...
Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...
Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression. ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...
Customer provides details, including a fix for the problem. See UDN post attached. ...
Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...