[Sequencer MRQ] Spatialized audio is not heard in MRQ renderings

Per customer case: [25102237 | Case | Salesforce|https://epicgames.lightning.force.com/lightning/r/Case/500QP00001V41PqYAJ/view] Audio that uses an Attenuation to set Spatialized Audio (just positi ...

PrepareTextureResources is being called repeatedly (on commandlets and potentially other cases)

UE - Graphics Tools - Terrain - Landscape - May 28, 2026

Implement a commandlet that renders (with `-AllowCommandletRendering`) and frequently calls `CommandletHelpers::TickEngine()`.Have the commandlet load a map containing a world-partitioned landscape. T ...

Sequencer: Expansion State of Animation Track Properties is not saved

zComponent - Archive - May 26, 2026

The expansion state of Animation Track properties is only saved when Section > Advanced is expanded or collapsed.` ...

AutoSize triggers ensure on shortened Skel Anim Section moved past anim length

zComponent - Archive - May 26, 2026

In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...

Open Formats: Interchange Import - UCX Convex Hull Import Bug

UE - Editor - Open File Formats - May 25, 2026

When importing custom UCX collision meshes from FBX files into Unreal Engine, certain geometry profiles fail to generate correctly if the option "One Convex Hull Per UCX" is unchecked. The engine's ...

Lumen lighting in Presentations may appear darker than in Viewport

TM - Rendering - May 22, 2026

Reported in SF [Link Removed] In some scenes with Lumen enabled, interior scene lighting without direct lighting can appear drastically darker in Cloud Presentations than they do in the editor view ...

StreamingGeneration: Actor desc mutator phase now writes ActorDescView directly, breaking the cluster-invariant check in ValidateContainerInstanceDescriptors

UE - Engine Scaling - Streaming - World Partition - May 22, 2026

This report is from an EPS case: We hit a regression upgrading our project from 5.7 to 5.8. Map Check (and any other path that ends up calling UWorldPartition::CheckForErrors) assert inside FWorld ...

MRG - Potential issue with graphs being duplicated in game builds

UE - CAPT - Color Pipeline and Rendering - MRQ - May 22, 2026

Audi has [Link Removed] saying they cannot duplicate graphs in a game build. They are off launcher, not a custom build. Slack thread [Link Removed] ________________________________________________ ...