Per customer case: [25102237 | Case | Salesforce|https://epicgames.lightning.force.com/lightning/r/Case/500QP00001V41PqYAJ/view] Audio that uses an Attenuation to set Spatialized Audio (just positi ...
Implement a commandlet that renders (with `-AllowCommandletRendering`) and frequently calls `CommandletHelpers::TickEngine()`.Have the commandlet load a map containing a world-partitioned landscape. T ...
The expansion state of Animation Track properties is only saved when Section > Advanced is expanded or collapsed.` ...
In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...
When importing custom UCX collision meshes from FBX files into Unreal Engine, certain geometry profiles fail to generate correctly if the option "One Convex Hull Per UCX" is unchecked. The engine's ...
Reported in SF [Link Removed] In some scenes with Lumen enabled, interior scene lighting without direct lighting can appear drastically darker in Cloud Presentations than they do in the editor view ...
This report is from an EPS case: We hit a regression upgrading our project from 5.7 to 5.8. Map Check (and any other path that ends up calling UWorldPartition::CheckForErrors) assert inside FWorld ...
Audi has [Link Removed] saying they cannot duplicate graphs in a game build. They are off launcher, not a custom build. Slack thread [Link Removed] ________________________________________________ ...