Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...
Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...
The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...
When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...
The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...