If a user has all their audio devices disabled, and then enables the new audio mixer for 4.16, a crash occurs when trying to launch any new or existing project. This is a regression as this crash d ...
With Layered Blend Per Bone, if the bone for Blend Pose 1 is in the hierarchy below the bone for Blend Pose 0, then the Blend Weights have some odd behavior. Blend Pose 0 = root Blend Pose 1 = spin ...
The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
Materials cannot be added to the Override Materials array in a static mesh component because attempting to add elements to the array fails. Regression: Yes - using the plus button to add to the arr ...
A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...
There is an issue when using self references with functions as an input. With pass by references on a function, the input has it checked by default; however, a self reference can still be hooked in ...
The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...
Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed] So this leads to inconsistent behavior in the TwinSti ...
Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...