The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facingplanes. This problem can be mitigated by increasing r.TSR.ShadingRejection.TileOverscan from 3 to 4 with ...
Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...
While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...
Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...
When the user moves two notifies onto the same frame, the notify track does not immediately update and add a second track so they don't merge together. For it to update, the user has to perform a s ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
When calling ReshapeWindow, aspect ratio is determined by dividing the new width by the new height. We could prevent a potential crash here by validating these numbers before performing the division ...
LastRenderTime is never updated with occlusion culling disabled, so the widget component will always stop updating. (see UWidgetComponent::ShouldDrawWidget) Developers can force updates by TickWhen ...
The collision channel specified in LineTraceSingleByChannel does not appear to be taken into account when the trace is performed. Instead of ignoring any objects that are not set to that channel, an ...
Since magenta is a special color used for initialization of the UE4 and it may have occurred problem because we are performing a branch using equal.[Link Removed][Link Removed] Licensee wants to us ...