Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...
Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash. This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...
Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...
If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...
Crash occurs when attempting to add a key to a curve in the curve table. This doesn't occur when adding a key to a regular curve. ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
UE4Editor crashes when we eject from a Play In Editor session while starting a multiplayer session. ...
In Action RPG Sample, NPC Blueprints "NPC_Goblin_Level_01,02.03" cannot be Duplicated. Crash results lead to ARPGCharacterBase.Cpp Get Health function. float ARPGCharacterBase::GetHealth() const ...
When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...