In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...
A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...
Blueprint components are able to be renamed to strings which are not valid object path names. If named improperly, MyComponent->GetPathName() will return an object path that will fail FPackageName:: ...
UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...
If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
This problem does not seem to occur during game play. ...
Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...
Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...