We no longer include a note/warning when an expected execution path will not be taken in a function graph due to the presence of a return node. This was inadvertently removed by the change that intr ...
Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...
Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...
Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Reco ...
When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...
Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceDa ...
The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...
VCam Freeze During Play / Simulate - "LogUIActionRouter: Cleaned out [0] inactive UI action bindings" Hi. So I can successfully use the VCamActor with my iPad Pro during non-play/simulate mode. ...
When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT occurring in // ...
Foliage is not an asset that you can select through the World Outliner and the "Select" button in Foliage Tool is not working for this case. If you create new foliage, it will be set to scale 0 and ...