World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Flickering / Color Shift in Right eye with Cascade Particle + Instanced Stereo

UE - Niagara - May 13, 2019

Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Feature Request: Make WASD movement cancel out movement when you press keys in opposite directions

UE - Gameplay - Input - Feb 3, 2023

slack discussion: [Link Removed] ...

Off by one in skeletal animation length

UE - Anim - Sequencer - Feb 14, 2019

Physics Constraints not being applied to Procedural Meshes

UE - Simulation - Physics - May 29, 2019

Procedural meshes with physics enabled created at runtime do not attach. ( Warning in Edtior: Constraint in '/Game/Maps/UEDPIE_0_Default.Default:PersistentLevel.withSMC_0.PhysicsTestSMC' attempting ...

AddComponent node doesn't work correctly with macro libraries

UE - Gameplay - Blueprint Compiler - Apr 25, 2023

This is a unique problem with macro libraries and the AddComponent node. It would appear that the issue has to do with the MakeNewComponentTemplateName function that we use when we create these func ...

GetActorsPerception useless in 4.7

UE - AI - Mar 11, 2015

The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...

Oculus Go & Quest: Relaunching app immediately after exiting causes device to freeze

UE - Platform - XR - Jul 26, 2018

4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...