The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...
We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...
Also tried it out by replicating the setup in an Actor blueprint with the same result. ...
The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...
This is a regression from 4.13 ...