CL# 2858947 caused a crash when opening a BP in an existing project

UE - Gameplay - Blueprint - Feb 23, 2016

The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...

Crash due to LAN beacon packet incompatibility in 4.22

UE - Networking - Apr 17, 2019

We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...

Get Niagara Emitter Vec3 Attrib Results in Hard Crash

UE - Niagara - Feb 14, 2020

Also tried it out by replicating the setup in an Actor blueprint with the same result. ...

Crash in Android media plugins on Adreno devices with letters in version

UE - Platform - Mobile - Mar 2, 2022

The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...

Editor crash when delete static mesh actor include in HLOD

UE - World Creation - Worldbuilding Tools - HLOD - Feb 18, 2021

Crash attempting to open an asset from Aim Offset graph in Persona

UE - Gameplay - Oct 3, 2016

This is a regression from 4.13 ...

Crash on multi viewport when streaming in sub level with rect lights

UE - Rendering Architecture - RHI - May 13, 2021