Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
Local fog volumes have a substantial offset when placed at a far distance from world origin and is then rotated. This was not the case in 5.3 when tested under the same conditions, so this is likely ...
Issue is detailed in the UDN linked. Investigate and fix. ...
This occurs in UE5/EA and in Release-5.0 ...
a fix was proposed in the UDN but it needs to be tested and revised ...
This is a regression from a long while ago that needs to get fixed ...
Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.Error message: Access violation - code c0000005 (fi ...
ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...