Allow demo functions from Execute Console Command.

UE - Networking - Aug 10, 2017

Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

[CrashReport] UE4Editor_Core!FModuleManager::LoadModuleChecked() [modulemanager.cpp:350]

UE - Foundation - Core - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Module [Link Rem ...

Last frame remains on HMD after exiting Play in VR PReview

UE - Platform - XR - Aug 9, 2017

Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...

Error message for restricted name "CLOCK$" only displays "$"

Tools - Aug 9, 2017

See image UPB_RestrictedCLOCK$_PathName.png for the incorrect error message. See image UPB_RestrictedCON_PathName.png for an example of how the error message should display the restricted name. ...

Scroll bar jumps to the top of the window when changing Output Log 'Categories' checkboxes

Tools - Aug 8, 2017

When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...

Wildcard inputs on Macros incorrectly connect to Cast nodes

UE - Gameplay - Blueprint Editor - Aug 8, 2017

Wildcard Macro pins will not correctly connect to the Object input pin on a Cast To node, though it will connect to the Exec pin. ...

Replace actor does use previous actors location in folder structure for the world outliner

Tools - Aug 8, 2017

When using the replace actor feature in the editor, the new actor is not placed in the folder location of the actor that was replaced. As in the example above, the Actor2 that replaced Actor1 is not ...

Preview of Material doesn't Work Well When Using Particle SubUV and World Position Offset

UE - Niagara - Aug 8, 2017

Preview of material doesn't work well when using Particle SubUV and World Position Offset. The issue occurs in only preview of material. It doesn't occur in Cascade. ...

Local Array elements with text fields do not take focus after making changes in another field

UE - Gameplay - Blueprint - Aug 7, 2017

The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...

CheckLightmapUVs Not Registering Overlapping Lightmap UVs

Tools - Aug 4, 2017

CheckLightMapUVs is not registering overlapping Lightmap UVs when it is called. User Quote: "I have been working on an editor tool to diagnose some general asset problems and I noticed that in USt ...