Crash on exit PIE when playing with more than one player on Linux

UE - Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

Missing libomp140 DLL causing crashes in Hair Card Generator plugin

EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according to the initial investigation from their engineers. More ...

Opening particle system crashes editor

UE - Graphics Features - Jan 27, 2016

Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...

~FStaticMesh() can crash with race condition

UE - Graphics Features - Mar 21, 2017

UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...

Crash when testing a sound in UMG that has been added to an audio track for an animation

UE - Editor - UI Systems - May 25, 2016

The editor crashes when testing an animation that has an audio track containing a wave sound. ...

Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...

Crash when adding a camera to shot track if a player track has been added

UE - Anim - Sequencer - May 9, 2016

If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...

Report: Crash when adding new object instances in array in Widget Editor

UE - AI Workflows - UI Systems - Jun 24, 2026

Please review crash report from EPS case. repro project attached [Link Removed] ...

Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...

Crash on Check Always Create Physics State on Simulated Skeletal Mesh

UE - Gameplay - Components - Jun 25, 2015

When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...