This is a trending Mac crash in the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurs. ...
LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. ...
The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...
See repro and screenshot. ...
This is an infrequent but longstanding Linux crash that has occurred since 4.11. This is not a Linux-specific crash and can happen on Windows too (see [Link Removed]). ...
When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...
Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...