Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

Sprite collision is inaccurate

UE - Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...

If a function that takes a custom struct as a parameter is changed and a hot reload performed, any variables in Blueprints that are of that custom struct type will disappear and no longer be usable.

UE - Gameplay - Blueprint - Aug 27, 2015

After creating a custom struct in C++ and adding a variable of that struct type to a Blueprint, hot reloading a code change that involves altering a function that takes the struct as a parameter res ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving

UE - Gameplay - Dec 15, 2015

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...

Packaged Project with Media Player Asset 'From Memory' Crashes and Corrupts Project

Tools - Feb 9, 2015

There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...

AddChildActorComponent in Construction Script Causes Pending Kill Error

UE - Gameplay - Blueprint - Feb 16, 2016

When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...

Closing the GPU Visualizer window on Linux causes the editor to crash

UE - Platform - Linux - Oct 21, 2015

After opening the GPU Visualizer window, pressing the "X" to close the window causes the editor to crash. ...

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin

UE - Gameplay - Jun 3, 2016

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin **This is a regression. It was working in 4.11.2 Could also be related to: [Link Removed] User D ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...