Opening a level in PIE after adding a variable to a struct referenced in the GameInstance crashes this project

UE - Gameplay - Blueprint - Sep 3, 2015

This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...

Skeletal Mesh breaks perspective view in Physics Asset Tool.

UE - Simulation - Physics - Feb 19, 2016

When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though. The licensee has ...

Nativeize assets fails with Set/Map variable for character

UE - Gameplay - Blueprint - Mar 7, 2017

Nativeize assets fail with the new variable types introduced in 4.15. This issues also occurred when tested using the third person character template Build fails with: FirstPersonCharacter__pf205 ...

Open Level node does not open the correct level in Packaged game

UE - Gameplay - Blueprint - May 30, 2017

Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...

Typing "Print S" in Blueprint Graph Context Menu returns wrong result

UE - Gameplay - Blueprint Editor - Jul 17, 2017

Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SEGV_MAPERR at 0x3 Most recent us ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...

Previewing Node in Material Editor Produces Unexpected Output with DX12

UE - Graphics Features - May 16, 2018

Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...

Behavior of NewBinding and ExistingBinding are different inside Shot track

UE - Anim - Sequencer - Jul 6, 2018

When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...

Set Range Animations imported from 60Hz frametime is halved

Tools - Aug 3, 2018

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...