Velocities are not being cleared when physics simulation set to false. ...
Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...
When crouching is set in the CharacterMovement Component, the distance from the character capsule to the floor increases by one unit while crouching. Regression: No - Same behavior occurs in 4.16.3 ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
Context Instanced structs are great for holding simple data with the main advantage they have is a low memory overhead unlike instanced objects. Problem The problem is in StructUtils plugin's `FIns ...
Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...
When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...
See the video [Link Removed] ...
Currently, Niagara Components are only expected to have their TickComponent() method called when their system is marked as "Solo", which makes them be simulated individually. In the most common scen ...