A number of "stat commands" such as "stat memory" or "stat collision" are working when used but display the message "Command not recognized: stat memory" when entered. ...
Unable to reproduce internally. The user is unable to expand the class dialog menu when creating a new blueprint class on his Mac. He provides a video showing the issue he is experiencing in 4.7.5 ...
Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...
The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
REGRESSION: Yes, this does not occur in 4.17 When the user dismisses the right-click menu in the Content Browser, any active toasts will suddenly become hidden behind the editor window. Only when ...
[Edit]: This should no longer be a crash as of 4.19.2 - we should only get ensure() reports with this callstack. ===== This is a common crash coming out of 4.18. Users have not provided any descript ...
Xinput display is available Xinput has no problem. xbox360 controller is no problem. Would you please try it with PS4 controller etc. https://udn.unrealengine.com/questions/435106/rawinput%E3%8 ...
If an actor is simulating physics, it appears that it will still rotate around a locked axis if it overlaps with another static mesh ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
Material layer instances do not generate a valid UMaterialFunctionInterface::StateId. For this reason, materials and material instances that use material layer instances will not recompile their sh ...