HoloLens auto-enabling as a supported platform in 5.1

UE - Platform - XR - Mar 30, 2023

https://udn.unrealengine.com/s/case/5004z00001n9MUWAA2/hololens-cannot-be-permanently-disabled-as-a-target-platform?fromCase=1 They disable hololens as a supported target platform, but it is enab ...

Jumping after walking off a ledge does not allow for Max number of jumps

UE - Gameplay - Oct 18, 2016

If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...

The "Release" function of a button fires off when changing focus from game to UI

UE - Editor - UI Systems - Jan 12, 2015

If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...

Event tick not firing when in an actor component that is added to an actor

UE - Gameplay - Blueprint - Aug 22, 2017

When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...

Hovered state does not fire when "Use Mouse for Touch" is set to true

UE - Editor - UI Systems - Slate - Jun 6, 2017

Hovered state does not fire when "Use Mouse for Touch" is set to true. As a note this also happens in a packaged game if the setting was set to true. ...

Actors with large numbers of components cause long hitches during cooking

UE - Foundation - Core - Cooker - May 14, 2019

Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...

SignedArchiveReader may request wrong number of chunk blocks

UE - CoreTech - Oct 25, 2022

This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision

UE - Simulation - Physics - Jan 27, 2025

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision. The licensee reports one of their users reported this issue and they were able to reproduce a fe ...

Linux Multi-Monitor Support Issues on GNOME Shell

UE - Platform - Linux - Dec 6, 2017

Users with GNOME Shell installed have reported having issues with multi-monitor support when the monitors are not equally sized or the same aspect ratio. If the application is moved from a smaller ...

Set variables based on Enumeration do not update when the number of members changes

UE - Gameplay - Blueprint - Oct 2, 2017

Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...