Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...
The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...
Using the mouse input to show the mouse cursor acts like an Alt+Tab. When clicking the mouse input again to no longer show the cursor, the camera controls stop at the edge of the screen. Reported i ...
Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...
When Ribbon Data in a particles system that is following is scaled in an instance the ribbons scale appropriately, but they don't follow updated location of their source particles. See the attached ...
In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...
When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...
When the Lit > Actor Coloration > Affects Navmesh or other Actor Coloration mode is used, Nanite meshes apply lighting differently than non-Nanite meshes which can make it difficult to use the Actor ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...
Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...