Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...
Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...
If a user derives a blueprint from an existing widget that derived blueprint will no longer have access to the designer tab. ...
User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...
If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...
If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash. ...
Actors utilizing overlap or ignore collision for the pawn collision channel are inconsistently responding to pawn actors. In some levels the overlap works correctly, in others, the pawn is blocked b ...
When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...
Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...
enter configmem as a console command in IOS and the executable will crash. ...