When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...
if a child actor component is set to a new child actor at runtime, the actor will not update with the transform of the child actor component in the parent blueprint. ...
If 'Enable Physics Interaction' is disabled, the player can still interact with physics objects User Description: I have a Bus Vehicle with custom physics (skeletal mesh). So I can walk through th ...
Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...
If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...
In the attached project, there is an animation (with a sound notify) plugged into the AnimToPlay slot. The Initial Position is set to 0.5. The matinee in the scene overrides the animations applied ...
After opening the GPU Visualizer window, pressing the "X" to close the window causes the editor to crash. ...
SetBase() only works with bone names, but would like it to work with sockets. ...
Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...
Licensee has a setup in which static lighting is placed in a Blueprint Actor and then a New Blueprint is created with the parent added to this new blueprint. All Elements in both Blueprints are set ...