See https://udn.unrealengine.com/questions/505632/view.html for more details Repro: -Have a mesh with 3 sections and 3 materials, assign section 1 to material 1 and section 2&3 to material 3. -Pla ...
On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
Attempting to copy/paste or duplicate a node in blueprint or HUD element in a widget blueprint does not create a copy of the node or element. Edit: This also applies to copying nodes in the materi ...
User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...
After loading a map containing a ParentBP with a ChildActorBP, Deleting and undoing the deletion will "resurrect" the original child, and a new child actor is parented to parent. Possibly Related: ...
Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...
Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...
The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...
If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...