Cable Component width set through the Construction Script isn't reflected in the actor Viewport User Description: When a Cable Component is created within the construction script and then the Cabl ...
Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...
Performing operations on a Landscape with simplified collision can result in an assertion ...
If an interface contains a virtual function that returns "nullptr", If an interface contains a UFUNCTION that has a TSubclassOf type as a parameter or return value, implementing the interface in a b ...
Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...
This issue appears to be a continuation of [Link Removed]. Hot reloads work successfully in projects that were created in 4.15 or 4.16 and are still using the same Engine version that they were crea ...
The option for snapping the play time to keys while scrubbing is overly aggressive. We'd expect the behavior to snap to the key within a certain tunable tolerance, similar to the option for snapping ...
While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...
Note If creating the project outside of Binary, build the project in VS, but do not close it. When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project ...