When using a Set Sprite node with a billboard component, the texture assigned will flicker between the two possible textures. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4541578, 4.2 ...
When introduced with two Steam NetDrivers/NetConnections to the same user, instead of closing out the communications on a per channel basis, the entire session is removed from the connection list. T ...
There seems to be a bug with the Possess\Unpossess events. Because if you change the last node in "PossessCharacter", which is created in PlayerController(called "PC"), to Unpossess the AI still con ...
User comments in crash group:Enabled Flat Tesselation on a Terrain Material.I saved the material. 1628 if (HasTessellationEnabled) 1629 { 1630 ***** UMaterialInstance* NonTess ...
Duplicate SetMaterialAttributes nodes will be missing attribute connections on the node itself, but in the properties tab they will show up. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Previe ...
Mesh is not displayed when duplicating Hierarchical Instanced Static Mesh. It is displayed by editing the Transform of Instances. This problem does not occur in 4.19. It seems to happen in 4.20 and ...
The void function UButton::RebuildWidget() does not call PressMethod when rebuilding the widget. Tested 4.19.2 (CL- 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4537669), 4.22 (CL - 4531805) ...
The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...
It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...
The code in GameplayTagContainer.cpp has code for generating debug strings representing tag queries. Compare the code in EmitTokens in all other queries to the code in UEditableGameplayTagQueryExpre ...