[Interchange][Fbx] Collision is not applied on mesh in subhierarchy that has same name

UE - Editor - Content Pipeline - Import and Export - Jan 21, 2025

Reported here  [Link Removed] and maybe here too [Link Removed] ...

Replicating a non-root component with simulate physics enabled causes the component to be in the wrong place on spawn, on clients.

UE - Simulation - Physics - Jan 20, 2025

When a BP spawns another, if the spawned Actor has a non-root child component that is simulating physics, on clients, immediately after spawn, the child component will have the world position double ...

Fix a crash in Callback_ResolveMarker when handing a GPU crash

UE - Rendering Architecture - RHI - Jan 20, 2025

Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...

MRQ - Long text comments in the MRQ burnin takes multiple frames to properly format

UE - Anim - Sequencer - MRQ - Jan 18, 2025

Long text comments in the MRQ burnin takes multiple frames to properly format. See slack thread here: [Link Removed] ...

Textures and Materials Displaying Black in Content Browser and on Meshes

UE - Texture - Jan 18, 2025

I am filing a Jira for this at the request of [Link Removed]  to see if it can be made into a hotfix. It has been reported on the forums and UDN that textures render black. See the Slack thread her ...

[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2025

"Create Layers From Assigned Materials" assigns existing LayerInfos at random

UE - Graphics Tools - Terrain - Landscape - Jan 17, 2025

The automatic landscape layer assignment that is performed when using "Create Layers From Assigned Materials" just uses the first layer info it finds with the layer's name, which leads to maps refer ...

[Interchange][FBX] Bone orientation is different between legacy and interchange import with the ForceFrontXAxis

UE - Editor - Content Pipeline - Import and Export - Jan 16, 2025

When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...

Foliage HLODs don't respect "Disallow Nanite"

UE - World Creation - Worldbuilding Tools - HLOD - Jan 15, 2025

We have a level with foliage meshes that has been placed via the foliage system. We want to place these into HLOD Layers so that we can disable nanite, and thus enabling the imposter LODs at a dista ...

Memory Leak in GetAccessAddress (PropertyAccess.cpp)

UE - Anim - Runtime - Jan 15, 2025

[Link Removed] you own this I believe, see the UDN for details about the leak. The UDN as screenshots of what functions they made to create the leak.  I was unable to actually get this code path ...