This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Blueprint compile is crashing in a BP with a large number of macros ...
This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...
If the user uses an integer to select a member of an enum, the enumeration will crash if the integer is higher than the number of members in the enum. ...
Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor Looks to be directly related to this JIRA: https://jira.ol.epicgames.net/browse/UE-3152 ...
This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...
The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...
Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...