Fix BinkMediaTextureResource command list crash on UE 5.6

RAD - May 23, 2025

Bink MediaTextureResource assets cause a graphics API crash, due to a missing UAV flag. The Licensee has proposed a fix to add the TexCreate_UAV flag. ...

Compilation error with Evaluate Chooser node when getting All Results from Subclass Of table

UE - Anim - Gameplay - May 22, 2025

Trying to use the Evaluate Chooser node in the All Results mode with a chooser table that returns the Subclass Of type results in a compilation error ("Array of Actor Object References is not compat ...

Creating FTickableObjectBase inherited class in async thread may cause pure virtual function call

UE - Framework - May 22, 2025

Classes that inherit from FTickableObjectBase are added to the tickable queue by the QueueTickableObjectForAdd function during their construction (see FTickableGameObject::FTickableGameObject). At t ...

When importing static mesh using interchange and collision is generated, the asset does not have Collision Generated set to true

UE - Editor - Content Pipeline - Import and Export - May 19, 2025

Context: The Interchange Framework is Unreal Engine's import and export framework. When importing a mesh without collision, collision can be auto-generated. Problem: The problem is when importing s ...

Generated instances can not be cleaned up when PCGVolume is copied to a different level

UE - World Creation - Procedural Tools - May 19, 2025

Copying a PCGVolume beyond a level creates an instance that cannot be deleted. In UE5.5 or later, it is possible to delete the instance by pressing Cleanup button with Ctrl key (purge all components ...

[AI] SmartObjectSlot does not have a valid node ref even when it should project to navigation.

UE - AI - SmartObject - May 17, 2025

If you request a SmartObject slot entrance location and require it to be navigable, it will return a result that does not include the node ref of the nav poly for the entrance to the slot. Instead i ...

Editing values of a control rig can cause the undo to stop working in Anim Details or Sequencer

UE - Anim - Anim in Engine - May 16, 2025

It has been observed that the the undo function may stop working after the User changes values of a control rig with the slider in the Sequencer. While using the slider, the value stops chaning afte ...

Crash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true

UE - Graphics Features - Path Tracer - May 16, 2025

Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true The licensee has reported: This crash happens because the DeferredShadingRenderer tries to extract the normal GBu ...

Bone names of ~100 characters or longer crash the editor when baking to control rig

UE - Anim - Rigging - Control Rig - May 15, 2025

This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...

Bug in CurveLinearColor makes colors of Diffraction material white outside curve range, causing rendering artifacts

UE - Texture - May 14, 2025

There seems to be a regression with linear textures (commonly for multi-channel masked textures) in UE5.4. Setting the "Encoding Override" (under Texture > Advanced > Source Color Settings) to "Line ...