Cable actor does not render correctly in viewport on Mac

UE - Graphics Features - Feb 1, 2017

The Cable actors render correctly in PIE and Standalone game. This does not occur on Windows Also occurs in 4.14.3 so not a regression ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Ensure condition failed: !TagRedirects.Contains(OldTagName) Renaming Gameplay Tag twice

UE - Gameplay - Jul 6, 2017

It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed. This also occurs in 4.16.2 so it is not a regression ...

Editor is missing the Quick Feedback Message Bubble

Tools - Jul 12, 2017

The quick feedback message bubble is missing from the editor. It is also missing in asset editors as well This is a regression from 4.16.2 ...

Button for Swap Paint Color and Erase Color Disappeared.

Tools - Aug 2, 2017

In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...

Custom event parameter set to 0 by default

UE - Gameplay - Blueprint - Aug 14, 2017

Default parameters do not appear to be retained for custom events. This was tested in 4.17 and the issue does not occur in 4.16. Appears to be a regression ...

UStaticMeshComponent.PreviousLODLevel always returns 0

UE - Graphics Features - Aug 30, 2017

The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was. Regression?: No This also occurred in 4.16 ...

Can't inherit from ALight without a linker error

UE - Gameplay - Feb 22, 2024

This is a regression from 5.3. It should be possible to inherit from ALight outside of the engine module without any sort of errors. Case: [Link Removed] ...

Editor Crash after Compiling Primary DataAsset

UE - Gameplay - Blueprint Compiler - Feb 16, 2023

After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...

Crash upon opening packaged game when Event Driven Loader is disabled

UE - Foundation - Core - Apr 26, 2019

Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...